Elias Gjedde-Grundtvig

Email: egrundtvig@gmail.comPhone: +45 29 73 10 87 • GitHub: github.com/eliiasgPortfolio: eliiasg.github.io


Summary

Fast-learning software developer with experience building graphics applications in Rust. Interested in game engine development and ECS patterns.


Awards & Competitions


Skills


Education

Københavns Mediegymnasium — Expected graduation: 2028


Projects

Real-Time vector graphics for 2D games

Designed a 2D rendering workflow using GPU-friendly triangle meshes instead of sprite-based rendering, leveraging modern GPU throughput.

- MonoGameDrawingApp — Repo

Summary: A 2D Drawing app inspired by mesh-based 3D modelling software such as Blender

Tech: C#, MonoGame
Highlights:

- Deltawing — RepoVideoDemo

Summary: A 2D game engine based on mesh assets - built for customized rendering pipelines and performance

Tech: Go, OpenGL, WebGL
Highlights:


bevy_voxel_test — Repo

Summary: A chunk-based voxel engine implementation on top of Bevy.

Tech: Rust, Bevy
Highlights:


modul — Repo

Summary: A game engine based on bevy_ecs (entity component system). Aims to provide a highly modular rendering system

Tech: Rust, wgpu, bevy_ecs, winit
Highlights:


and many more...


Experience

Zmart NetZero — 2025


Hobbies

Apart from programming i also enjoy electronics, 3D-printing and CAD (computer aided design)